Intelligence is the ability to adapt to change. ~
Stephen Hawking
Module 1 – Emerging Technology – Augmented Reality
Jennifer Rae Smith
jennifer.smith18@waldenu.edu
Keywords: Augmented Reality; AR; Gamification;
Educational Technology; Emerging Technology
Augmented Reality Image (AZ Tech Beat, 2013)
Scientists
continually create innovations.
Sometimes these innovations become the next best thing that everyone
must have while other innovations do not go mainstream. Augmented reality (AR) is an innovation
adopted by a small group of people and organizations; however, AR has not gone
mainstream yet (Thornburg, 2013).
That said, AR is an emerging technology that is getting recognized as an
educational resource due to the increased media coverage, affordability,
availability, and advancements in computer technology (Wang et al., 2013).
What is Augmented Reality?
AR utilizes computer
technologies to create a virtual enhanced version of the environment that the
user can manipulate (Mashable, 2015). AR immerses the user in a simulated world
from the past, present, or future. Many industries
embrace this technology to simulate or enhance experiences. For example, the military uses AR
to simulate wartime scenarios and train pilots (Perdue, 2015). AR is also utilized in the medical
field, the gaming industry, and to augment mapping and travel and tourism
applications, and to improve sporting broadcasts (Perdue, 2015).
AR has been around for a
long time. Morton Heilig was named the “father of virtual reality” for his innovations of the
1950’s and 1960’s (Shore, 2012).
One invention, the Sensorama Simulator, imitated real scenarios “using a
visual image, breeze and vibrations” (Shore, 2012). In the 1990’s, Tom Caudell
is credited with creating and defining the word "augmented reality,"
while Ronald Azuma
researched AR’s potential in 1997.
Finally, Hirokazu Kato from the late 1990’s to 2000’s “combined virtual graphics with real
life” (Shore, 2012).
Problems and Challenges of Augmented Reality
AR faced many challenges in
the beginning concerning the lack of available applications and computing power
necessary to run the technology (Wang et al., 2013). AR requires the use of cameras and sometimes GPS to be able
to run the programs. Now that many
tablets, smartphones, and laptops include GPS programs and cameras, there are
more applications available for people to utilize (Wang et al., 2013). Furthermore, AR has been getting media
coverage due to the increased use of this innovation in the industry making
people aware of this technology (Wang et al., 2013).
Benefits of Augmented Reality
There are many benefits of
AR for education. Wang et al.
(2013) points out that “AR can provide students unique experiences that are
consistent with successful pedagogical strategies such as hands-on learning,
group collaboration, concept visualization, etc.” (p. 29). Moreover, it gives students the
opportunity to visualize a real-world situation that benefits many types of
learning styles and students at all levels (Wang et al., 2013).
Pitfalls of Augmented Reality
The
biggest pitfall for AR is the equipment needed to use this technology. Devices with cameras, GPS programs, and
AR applications are required to incorporate this innovation with instruction
(Wang et al., 2013). Furthermore,
students and staff must be trained on how to use the applications, computer
programs and devices needed for AR.
However, with the proper equipment, time, and curriculum development, AR
has the potential to benefit students to make learning engaging and fun!
Organizations Promoting Augmented
Reality
Augmented
Realtiy.org (AR.org) is an organization of businesses and people in technology
that promote AR devices and programs.
AR.org offers training, educational seminars and classes, networking
opportunities, and hosts an annual technology conference (AR.org, 2015). There is a small fee to become a member
of this organization. I have
linked my blog to AR.org’s website.
Mashable
is a "global media company that informs, inspires and entertains the
digital generation" (Mashable, 2015). This Internet site contains links to articles, definitions,
and other information concerning current trends in technology in reverse chronological
order with newest articles first and oldest articles last. I have linked my blog to Mashable's
website on the augmented reality page.
Please explore this valuable resource.
References:
AZ Tech Beat (Publisher). (2013, September 19).
[Digital image of a creature coming out of tablet]. Retrieved from http://aztechbeat.com/2013/09/augmented-reality-app-developers-focus-youth-market/
Mashable, Inc. (Publisher). (2015). Augmented reality. Retrieved from http://mashable.com/category/augmented-reality/
Perdue, T.
(2015). Applications of
augmented reality: Augmenting
reality is evolving as computer power increases. About Tech. Retrieved from http://newtech.about.com/od/softwaredevelopment/a/Applications-Of-Augmented-Reality.htm
Shore, J.
(2012, September 24). Where
did augmented reality come from? Mashable. Retrieved from http://mashable.com/2012/09/24/augmented-reality/
Thornburg, D.
(2013). When is technology
emergent? Lake Barrington,
IL: Thornburg Center for Space
Exploration. Retrieved from
https://class.waldenu.edu
Wang, Y., Vincenti, G., Braman, J., & Dudley,
A. (2013). The ARICE framework: Augmented reality in computing
education. International Journal of Emerging Technologies in Learning, 8(6),
27 – 34. doi: 10.3991/ijet.v8i6.2809
Hi Jennifer,
ReplyDeleteI enjoyed reading your post about AR. It is a very interesting technology, but I think that one of the pitfalls is not planning for using it properly. Like any technology, its educational value has to be explicit so that everyone will know exactly how to use it and therefore preventing it from just being a distraction in the classroom.